[6:37pm] pocketroid: How did buzz buzz carry a whole freakin sound stone
[6:40pm] Penguin: he probably used the same strength that he used to do several times more damage than a kid with a baseball bat
[6:51pm] Tenda: you should play my Earthbound: Realism hack
[6:51pm] Tenda: where buzz buzz is a bee
[6:51pm] Tenda: and you just die to the young starman
[6:55pm] Penguin: you get stung and die of an allergic reaction
[6:55pm] Tenda: what happened to meteor watching guy anyway
[6:56pm] Tenda: you think he'd be the first up the hill after they move the blockade
Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts
Saturday, January 5, 2013
Sunday, February 12, 2012
Quantality
There is this interesting dynamic of one-shot/few entry franchises, in stark contrast to yearly-game franchises. Both are obviously loved by each's fans.
Sunday, November 6, 2011
The Almost Daily Pocketroid News
"But if modern games are pieces of art, then they’re quickly evolving into realism. If looking like a photograph is the standard for what is highly esteemed, then it’s no different from some lady praising a wall calendar from some bank."
-Shigesato Itoi
-Shigesato Itoi
Friday, January 7, 2011
4 - Can you make it jump out?
Iwata: With 3D graphics up until now, you [only] felt a sense of depth when the camera swung around.
Itoi: In other words, the movement makes it feel three-dimensional. But this is three-dimensional the moment you see it.
Iwata Asks: Nintendo 3DSIn the interview, they discuss the Virtual Boy, and how it was really the last 'toy' Nintendo produced. A toy, in the sense of the spirit of the their past products, like Love Tester and Ultra Hand. The gaming world thinking of it as a failure is the result of thinking of it as a console and comparing it to Nintendo's recent products, rather than the toy it was. That's all insightful, but what they aren't telling you is that the VB was rushed to market - an unfinished stop-gap product to bide time until the release of the Ultra 64.
They also talk about how they had 3D screens on GBA prototypes. The GameCube also actually has 3D capability built in, but Nintendo never sold the product which allowed this. Luigi's Mansion was originally built to work with this 3D system. They even released a 3D game for the Famicom Disk System, with special goggles. A racing game titled, Famicom Grand Prix II: 3D Hot Rally.
They also mention how Yamauchi was the person who first pushed for both 3D and dual screens. It's interesting to note that the GBA SP was a sort of preview for the upcoming DS, with it's clamshell design. While I'm here and on the subject of early GBA and GCN designs:
![]() |
| Another GameCube prototype - the first incarnation of the Wii and Wii Remote. |
![]() |
| A prototype VB controller which has the GCN colour scheme! |
Thursday, January 6, 2011
3 - 3DS AR. Potential!
So you're playing the Pokémon TCG with your friend, and you yell, "Go Charizard, use Fire Spin!". In your mind, you see your Charizard card come to life, jumping out of the card, attacking and burning the other monster. But your friend just looks at you puzzled. He discards his fainted monster, starts his turn, simply declares an attack, and ends his turn - uninspired as per usual, ruining your excitement.
With the next Nintendo handheld on the horizon, we may be able to make such fantasies come to life on our portable screens. The idea is partially demonstrated here:
This technology could be used not only for Pokémon, but I bet there will be a 3DS Yu-Gi-Oh game which uses this augmentioned reality (AR) to finally make something like the holograms from the manga and anime come true.
Now, this technology is old news. Sony has already done it with Eye of Judgement, Kinect does it, and some iPhone apps do it (poorly). But Nintendo has the vision and resources to make a fun, useful, updated spritual successor to the e-Reader, using the 3DS's three cameras.
While I'm here, I would also like to offer up my prayers to the Nintendo gods for another Why Hasn't it Happened? idea: Pokémon Snap 2! Surely they could do it on 3DS, perhaps even incorporating AR to walk around and snap pictures of Grass and Bug-type Pokémon in the forest behind your house, or water Pokémon at your local beach.
tags
3ds,
nintendo,
pokemon,
pokemon snap,
tcg,
why hasn't it happened?,
ygo
Subscribe to:
Posts (Atom)



