Monday, December 31, 2012

Jools Watsham's Blog: 3DS Piracy!

Jools Watsham's Blog: 3DS Piracy!: According to a report from Tiny Cartridge , hackers are starting to delve into the 3DS, illegally. This may open up pathways for pirates to ...


I posted this as a comment in response to Jools' post:


From TC:
"He adds that he has no interest in allowing others to use the hack to load pirated software."

In circumventing the region locking of 3DS, I will have greater motivation to buy 3DS. My two biggest deal breaking problems with the 3DS so far are the battery life and region locking. I'm very excited to support eShop games on 3DS, as I have with WiiWare and DSiWare. I'm especially looking forward to finally playing games like Mutant Mudds, Fractured Soul, Mighty Switch Force!, and NightSky. In any 3DS discussion, I am diligent in mentioning such titles. Also, with retail stuff, I even own BIT.TRIP SAGA already.

In regards to Try-before-buy,
I have tried several DS games and later bought them. Including (but not limited to):
Etrian Odyssey, Mega Man Battle Network 5, Mega Man Zero Collection, Ghost Trick, Custom Robo, Dragon Quest/Monsters, Final Fantasy, KORG DS-10, Lufia, Monster Rancher, N+, among others.
The funny thing is that most of these remain on my SD card, while the actual game box remains unopened. Now I'm not saying everyone is like this, but with my friends I can think of more than one example who are either, in another country and have to wait, or simply have to save up money, who pirate a game first but buy it later.

Piracy is invaluable for any creative medium. Piracy, to me, carries a positive connotation rather than the common negative one.
In speaking against piracy, usually a person isn't seeing the entire scope of effects, but rather only the first few dominoes that fall. Two example scenarios with different end results:
1) Person doesn't own the game. Can't pirate it or demo it to even try it. This person does not experience the game at all, and so ignores it and then goes on to play other games instead, which are spread around instead, as in the next scenario.
2) Person does't own the game. Can pirate it, plays it a bunch. Tells all his friends, off and on line, about how he's playing this new game and how fun it is. Personal recommendation is much more influential than a commercial or a review. Out of all those friends, some may even end up trying the game out, and in turn they tell all their friends, and lo - the word of mouth free-marketing domino effect. 10 people hearing about a game is superior to 1 person ignoring a game.

Supporting small developers is important. For a long time I've done my best to be aware of the scene to help promote these great games to people who otherwise don't take the time to wade so deep into the scene. While it is unfortunate that there are some who wholly and maliciously pirate things, I think there are an equal or greater amount of good people who instead support, contribute, and promote.

Also, in response to a previous comment,

"Case in point: Bob Sabiston, developer/publisher of the successful DSiWare app Inchworm animation and head of industry-acclaimed film studio Flat Black Films, was denied a license to develop for 3DS/Wii U for no specific reason, even though he has a solid reputation, meets/exceeds all the requirements and already has a successful app on the DSi Shop Channel."

I'm very disappointed to hear about Bob Sabiston.